3.23.2010

pixel peeping: LR 3 b2 and C1 pro 5

I have been playing with and testing four photography workflow tools. each one has something I like and dislike. the thing I dislike about lightroom is all the hype. It is a good tool, but not the best for everything. so now, lightroom 3 (in beta) has a new rendering engine. wonderful. it really needed one. I have been looking at that engine, and i would say adobe has more work to do. these are basic tiff extracts from capture 1 pro (first image) and lightroom 3 (b2)(second image), with no changes to images. basically: import raw, export tiff. look at the detail at both, and tell me if the difference you see is the result of sharpening or differently capable de-mosaic algorithm. I am reasonably certain it is the latter, because no amount of tinkering with lightroom sharpening tools will match the capture 1 pro image.



really. all because of the chain. you see, the faint impression you get from capture 1 pro rendering is that something with a unique structure. lightroom gives you something indistinct: a rope, or wire, or chain, whatever. the correct answer is that it is a chain with long straight pieces and loops[*], as it faintly appears to be with capture 1 pro.

is this important? i think so. beyer interpolation is a way of guessing what you don't know. better guessers produce image data that is more realistic. everything else in your digital darkroom follows from that.

[* you are thinking: you already knew this. answer: i did not. after looking at the capture 1 pro rendering and thinking "how odd" I went back and examined nearly a dozen images of the suleymanie mosque ceiling with good details of the chains that hold the giant light fixture. now I know what they look like.]